Lehrinhalte
- Basics of physically based simulation and animation
- Equations of motion and modeling of rigid bodies, mass-spring systems, deformable bodies and fluids
- Approximate numerical methods for the efficient solution of ordinary and partial differential equations
- Parallel computing for physically based simulations
- Collision detection and resolution
Voraussetzungen
- Basic knowledge of numerical computing, algorithms and data structures, computer graphics
Online-Angebote
moodle
- Basics of physically based simulation and animation
- Equations of motion and modeling of rigid bodies, mass-spring systems, deformable bodies and fluids
- Approximate numerical methods for the efficient solution of ordinary and partial differential equations
- Parallel computing for physically based simulations
- Collision detection and resolution
Voraussetzungen
- Basic knowledge of numerical computing, algorithms and data structures, computer graphics
Online-Angebote
moodle
- Lehrende: Daniel Weber
Semester: ST 2021