Course Contents
Developing user-centered software leads to a more efficient usage and increases the acceptance by the human user. The higher acceptance leads to a better dissemination and exploitation of the developed solutions. The lecture User Centered Design in Visual Computing aims at enabling students from the department of computer science to acquire knowledge about models, methods, and techniques for user-centered development of visualizations and interactive visual representations. This course will introduce methods that lead to designing more efficient solutions with higher acceptance. Furthermore, the lecture will explain evaluation methods that allow measuring acceptance and efficiency. User Centered Design introduces the mentioned topics with a special focus on visual computing and graphical user interfaces.
Content:
Usability
User experience
Task analysis
User interfaces
Interaction design
Prototyping
Graphics design and information visualization
Evaluation during and after software development
Applications and examples
Preconditions
Basics of visual computing, as e.g. taught in the introductory course HCS and in the course GDV I
Online Offerings
moodle
Developing user-centered software leads to a more efficient usage and increases the acceptance by the human user. The higher acceptance leads to a better dissemination and exploitation of the developed solutions. The lecture User Centered Design in Visual Computing aims at enabling students from the department of computer science to acquire knowledge about models, methods, and techniques for user-centered development of visualizations and interactive visual representations. This course will introduce methods that lead to designing more efficient solutions with higher acceptance. Furthermore, the lecture will explain evaluation methods that allow measuring acceptance and efficiency. User Centered Design introduces the mentioned topics with a special focus on visual computing and graphical user interfaces.
Content:
Usability
User experience
Task analysis
User interfaces
Interaction design
Prototyping
Graphics design and information visualization
Evaluation during and after software development
Applications and examples
Preconditions
Basics of visual computing, as e.g. taught in the introductory course HCS and in the course GDV I
Online Offerings
moodle
- Lehrende: KohlhammerJörn
Semester: ST 2023